Yoshida also says his team has seen comments from players joking about a potential 2035 release for the game - and that the decision to announce FF16 with real-time footage rather than just a "cool pre-rendered" trailer was deliberate in order to show the real game and "materials that move in-game in real-time with the actual console." The announcement trailer for FF16 appeared at a PlayStation event, but the footage shown was running on PC.ĭespite already thinking about another trailer, it might be a little while before we see FF16 again: Yoshida says that until 2021, he'd like his team to focus on the game's development. Yoshida talked a little about the trailer that was released, saying that at this stage FF16's developers "haven't done optimization or tuning with it at all yet" - which he in turn says makes it "quite troublesome" to be compared to games with imminent releases. It wasn't long before the conversation turned to Final Fantasy XVI - with Nier staffers Yosuke Saito and Yoko Taro raising the topic with Yoshida, with Taro and his producer Yosuke Saito needling him that it was "unforgivable" that the game isn't done yet. Yoshida appeared in today's Square Enix Presents at TGS 2020 live stream, first cropping up around 8 hours into the stream alongside Nier series boss Yoko Taro and a few other high-level Square Enix staff. If you enjoy this writer’s work, please consider supporting them by tossing a KoFi their way! Every little bit helps and aims to keep DFTG independent and free of bias.Information on the recently announced Final Fantasy XVI is thin on the ground - but producer Naoki Yoshida recently made an appearance on a Tokyo Game Show 2020 Online live stream - and the high-profile Square Enix developer was of course asked about his enormous new project. So, thoughts on the interview? What do you think about the collaboration raid? Let us know in the comments section below, and as always, stay tuned to Don’t Feed the Gamers for all the latest gaming and entertainment news! Don’t forget to follow DFTG on Twitter for our 24/7 news feed! ![]() Yoko Taro jokes that there are still “156 parts” of the raid for them to develop, with Yosuke Saito chiming in to suggest that, at the very end, FFXIV players should lose all the NieR-inspired outfits they had gathered thus far in order for it to be “like the game,” confirming what we had already suspected: that Yosuke Saito and Yoko Taro really are two sides of the same coin.įinal Fantasy XIV is currently available for PC and PlayStation 4. Later on in the interview, the trio discuss what’s next for the YoRHa: Dark Apocalypse raid event. Taro admitted that he had some trouble adhering to the unique rules of an ongoing MMO, revealing that he got yelled at by the team because he was going to have the Warrior of Light do “something crazy.” At the beginning of the video, Taro is asked by Saito if there were different rules he had to follow when creating the story for the collaboration event. The intriguing bit of humor comes by way of a recent Final Fantasy XIV developer diary series entry, which features interviews with Yaoki Yoshida, Yosuke Saito, and Yoko Taro. During the development of the collaboration raid between Final Fantasy XIV and NieR: Automata, the team working on YoRHa: Dark Apocalypse ended up yelling at Yoko Taro for some of his “crazy” writing. If there is one certainty in this world, it’s that we can rely on NieR: Automata creator Yoko Taro to shake things up and act as the full-on embodiment of the unexpected, which apparently got him into some trouble recently with the Final Fantasy XIV dev team.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |